Ervaren, uitleggen, beslissen
Experience, explain, decide: an IX stakeholder participation framework Good intentions sometimes get lost in translation, and positive ideas can end up framed negatively. The flexible IX stakeholder participation framework reinvents communication. This framework can serve as an AR model with projections that bring concepts to life, or as a 3D visualisation on a traditional screen in a community centre. It cuts through miscommunication, transforms the way ideas are shared, connects with others, and delivers real impact.
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Virtual Reality en Neurofeedback
Virtual reality and neurofeedback: towards a more inclusive city The Olifantenpad Consortium believes the era of well-intentioned drawing-board plans and the unplanned desire paths people carve out afterwards is over. The Olifantenpad Consortium is developing a participation tool that reveals people's conscious and unconscious responses to a spatial environment or design, using VR, AI and neurofeedback grounded in environmental psychology. The tool provides broad insight into how different groups of people experience a spatial environment, helping to prevent urban planning mistakes, costly changes after the fact, and delays in the construction process.
Stad in Beeld
Stad in Beeld – A participatory digital twin for future-proof urban development In this project, Webbio B.V. is investigating the feasibility of a participatory digital twin, specifically for the municipality of Nijmegen. The focus is on combining spatial data, policy information and interactive visualisation via webXR. The aim of the participatory digital twin is to make policy choices visually clear and to give residents an accessible way to get involved. In this phase, Webbio is working with the municipality of Nijmegen and two specialised technology partners to build a working proof of concept focused on one specific neighbourhood. This will validate technical feasibility, user interaction, data connections and policy integration.
PLAN Configurator
PLAN is a digital tool that helps municipalities and property developers present spatial plans to residents in a way everyone can understand. During public participation sessions, it visualises changes in real time within a photorealistic 3D environment built from scanned data. This lets residents see the impact of their input straight away, building more trust and engagement. PLAN supports the participation requirements under the Environment and Planning Act (Omgevingswet). It enables authorities and project initiators to communicate plans transparently and involve residents in spatial decision-making from an early stage.
HoloCollab
HoloCollab is a concept for a mixed reality co-planning tool that speeds up and improves integrated urban planning. Instead of stacks of separate drawings and static 2D maps, everyone involved gets one shared 'holographic' project environment. Wearing a mixed reality headset, policymakers, designers and contractors view a virtual 3D model of the project area right in the middle of the meeting table. Together, they explore different design options, add spatial notes and visualise changes. This shared, interactive view prevents miscommunication and speeds up decision-making in urban projects.
Placemaking Immersive
Stipo and Orb Amsterdam are exploring how to turn physical participation tools for urban development into a digital, immersive application. Using virtual and mixed reality, they're investigating how citizens, policymakers and developers can gain better insight into the coherence and impact of spatial planning decisions. The envisioned IX solution makes participation more accessible and allows different stakeholders to give feedback from their own perspective and engage in co-creation. This helps improve decision-making, prevent unwanted side effects and build broader public support for complex urban challenges — think housing, sustainability and accessibility.
De Sensorische Stad
The Sensory City is an immersive toolkit aimed at young people aged 12 to 16. Through IX, AR, VR, sensors and a digital twin, young people playfully engage with urban challenges around biodiversity, climate adaptation and quality of life. At a hybrid play location combining virtual and real urban nature, young people experience the value and role of nature in the city. They also discover how their choices affect the quality of their surroundings. The toolkit is scalable, suitable for educational use, and gives policymakers insight into young people's perspectives.