PLAN Configurator
PLAN is a digital tool that helps municipalities and property developers present spatial plans to residents in a way everyone can understand. During public participation sessions, it visualises changes in real time within a photorealistic 3D environment built from scanned data. This lets residents see the impact of their input straight away, building more trust and engagement. PLAN supports the participation requirements under the Environment and Planning Act (Omgevingswet). It enables authorities and project initiators to communicate plans transparently and involve residents in spatial decision-making from an early stage.
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Virtual Reality en Neurofeedback
Virtual reality and neurofeedback: towards a more inclusive city The Olifantenpad Consortium believes the era of well-intentioned drawing-board plans and the unplanned desire paths people carve out afterwards is over. The Olifantenpad Consortium is developing a participation tool that reveals people's conscious and unconscious responses to a spatial environment or design, using VR, AI and neurofeedback grounded in environmental psychology. The tool provides broad insight into how different groups of people experience a spatial environment, helping to prevent urban planning mistakes, costly changes after the fact, and delays in the construction process.
URPIX
URban Planning IX URban Planning IX (URPIX) helps urban planners quickly translate policy scenarios into realistic visualisations of cityscapes. This gives residents insight into the consequences of different scenarios. Residents view the visuals through XR visualisations, and can also switch between different scenarios. Alongside the cityscape, URPIX also shows the effects on the living environment, such as air quality, impact on mobility, and population density. This gives residents insight into the consequences of policy choices at an early stage, and lets them take part in the dialogue between planners, policymakers and implementers.
AR Inzicht
AR Insight: Transparent Urban Development Siekerman Technology B.V. is developing an innovative AR solution that helps municipalities communicate more effectively about urban development projects. Using new AR glasses, users see context-relevant information - duration, background and expected results - right at the location of the works. Residents can respond directly, help shape project information and get in touch with contractors. The goal: reducing nuisance through better information provision and building broader support for necessary urban development.
Stad in Beeld
Stad in Beeld – A participatory digital twin for future-proof urban development In this project, Webbio B.V. is investigating the feasibility of a participatory digital twin, specifically for the municipality of Nijmegen. The focus is on combining spatial data, policy information and interactive visualisation via webXR. The aim of the participatory digital twin is to make policy choices visually clear and to give residents an accessible way to get involved. In this phase, Webbio is working with the municipality of Nijmegen and two specialised technology partners to build a working proof of concept focused on one specific neighbourhood. This will validate technical feasibility, user interaction, data connections and policy integration.
Ervaren, uitleggen, beslissen
Experience, explain, decide: an IX stakeholder participation framework Good intentions sometimes get lost in translation, and positive ideas can end up framed negatively. The flexible IX stakeholder participation framework reinvents communication. This framework can serve as an AR model with projections that bring concepts to life, or as a 3D visualisation on a traditional screen in a community centre. It cuts through miscommunication, transforms the way ideas are shared, connects with others, and delivers real impact.
De Sensorische Stad
The Sensory City is an immersive toolkit aimed at young people aged 12 to 16. Through IX, AR, VR, sensors and a digital twin, young people playfully engage with urban challenges around biodiversity, climate adaptation and quality of life. At a hybrid play location combining virtual and real urban nature, young people experience the value and role of nature in the city. They also discover how their choices affect the quality of their surroundings. The toolkit is scalable, suitable for educational use, and gives policymakers insight into young people's perspectives.