De Sensorische Stad
The Sensory City is an immersive toolkit aimed at young people aged 12 to 16. Through IX, AR, VR, sensors and a digital twin, young people playfully engage with urban challenges around biodiversity, climate adaptation and quality of life. At a hybrid play location combining virtual and real urban nature, young people experience the value and role of nature in the city. They also discover how their choices affect the quality of their surroundings. The toolkit is scalable, suitable for educational use, and gives policymakers insight into young people's perspectives.
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PLAN Configurator
PLAN is a digital tool that helps municipalities and property developers present spatial plans to residents in a way everyone can understand. During public participation sessions, it visualises changes in real time within a photorealistic 3D environment built from scanned data. This lets residents see the impact of their input straight away, building more trust and engagement. PLAN supports the participation requirements under the Environment and Planning Act (Omgevingswet). It enables authorities and project initiators to communicate plans transparently and involve residents in spatial decision-making from an early stage.
SimCityScope
SimCityScope: virtual experience and coordination of urban disruption and construction phasing SimCityScope is an interactive process, including a tool, that lets residents, business owners and policymakers experience building projects and other neighbourhood changes virtually before they happen. Through VR, AR or a screen, you see not just the end result but also the planning, temporary closures and possible disruption. This creates more understanding, engagement and better collaboration before construction begins. The project helps municipalities and other parties make better decisions on urban development together with residents.
Stad in Beeld
Stad in Beeld – A participatory digital twin for future-proof urban development In this project, Webbio B.V. is investigating the feasibility of a participatory digital twin, specifically for the municipality of Nijmegen. The focus is on combining spatial data, policy information and interactive visualisation via webXR. The aim of the participatory digital twin is to make policy choices visually clear and to give residents an accessible way to get involved. In this phase, Webbio is working with the municipality of Nijmegen and two specialised technology partners to build a working proof of concept focused on one specific neighbourhood. This will validate technical feasibility, user interaction, data connections and policy integration.
Participate-360
Participate-360: participation, data and visualisation in the living environment ReGreeny is developing a digital 3D platform that lets residents, designers and municipalities plan together for their street or neighbourhood. In many neighbourhoods, it's hard to make good decisions about things like greening, traffic and water storage, because these issues are complex and interconnected. With this platform, users can immediately see the effect of their choices, helping plans come together faster and better aligned. This helps prevent misunderstandings and delays, and builds greater support among residents.
PerspectiveXR
PerspectiveXR is developing a new approach to citizen participation in urban development. Through an immersive XR experience, residents literally step into each other's perspectives on building plans in their neighbourhood. This reduces conflict and polarisation around new developments. The project builds on earlier successful research in Sweden, adapted to the Dutch context. Over 6 months, Future of Now will build a working prototype and test it with municipalities and residents. The goal is to make participation more accessible and effective, so that urban development can happen faster and with less resistance.
Urban Remix
Urban Remix: AI-driven citizen participation through visual storytelling Urban Remix is an AI-powered platform that helps residents visually communicate their ideas for their own neighbourhood. Through a chatbot, map interface, and image and animation tools, citizen participation becomes more accessible, more persuasive and more visually engaging. The feasibility study examines the technical, societal and economic conditions needed for successful implementation, building a bridge between residents and policymakers. It also gives students the chance to work on a pressing societal issue in which AI, IX and inclusion take centre stage.